4. June 2012 13:00
Kinect identifies basic body gestures and execute relevant actions for every gesture. Here is a list of the basic gestures and their associated actions.
- Wave around slowly to move objects
- Bow forwards to accept conditions in app (follows cultural gesture)
- Head left-right to deny (follows cultural gesture)
- Two handed pinch for zoom in/out
- Point somewhere to highlight stuff
- Move step forward to enter in the app
- Other common gesture is the mouse cursor invocation, which is characterized by a vigorous waving motion. Once instantiated, a person needs to drive it over to a button (no easy task) and then push their hand forward in a sort of “high-five” manner to press it.
to download the vector files of above gestures
30. May 2012 12:30
- The UI must follow a fast learning curve. The users should be able to easily understand how the app works. If the UI of the app is not user friendly, the users will start creating distance with the app resulting in decreased user engagement.
- The app UI must allow user to learn using the app quickly rather than making them search for or explore learning. The easier is for the users to learn using the app, the more will be the user engagement.
- Consistency is another important aspect of the UI for a Kinect app. As the users become acquainted using the app, they would predict some elements of the app and the designers need to make sure that the elements are in place so that the user is able to find them easily. In other words, it can be said that the design elements should synchronize with the human learning behavior.